Nate Kohl's Publications

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The UT Austin Villa 2004 RoboCup Four-Legged Team: Coming of Age

The UT Austin Villa 2004 RoboCup Four-Legged Team: Coming of Age. Peter Stone, Kurt Dresner, Peggy Fidelman, Nicholas K. Jong, Nate Kohl, Gregory Kuhlmann, Mohan Sridharan, and Daniel Stronger. Technical Report UT-AI-TR-04-313, The University of Texas at Austin, Department of Computer Sciences, AI Laboratory, 2004. At http://www.cs.utexas.edu/ftp/pub/AI-Lab/index/html/Abstracts.2004.html#04-313

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Abstract

The UT Austin Villa Four-Legged Team for RoboCup 2004 was a second-time entry in the ongoing series of RoboCup legged league competitions. The team development began in mid-January of 2003 without any prior familiarity with the Aibos. After entering a fairly non-competitive team in RoboCup 2003, the team made several important advances. By the July 2004 competition place in Lisbon, Portugal, it was one of the top few teams. In this report, we describe both our development process and the technical details of its end result. In conjunction with our previous technical report this paper provides full documentation of the algorithms behind our approach with the goal of making them fully replicable.

BibTeX Entry

@TechReport{villa:tr04-313,
        author="Peter Stone and Kurt Dresner and Peggy Fidelman and Nicholas K.\ Jong and Nate Kohl and Gregory Kuhlmann and Mohan Sridharan and Daniel Stronger",
        title="The {UT} {A}ustin {V}illa 2004 {R}obo{C}up Four-Legged Team:  Coming of Age",
        institution="The University of Texas at Austin, Department of Computer Sciences, AI Laboratory",
        number="UT-AI-TR-04-313",
        year="2004",
        month="October",
        abstract={
                  The UT Austin Villa Four-Legged Team for RoboCup
                  2004 was a second-time entry in the ongoing series
                  of RoboCup legged league competitions.  The team
                  development began in mid-January of 2003 without any
                  prior familiarity with the Aibos.  After entering a
                  fairly non-competitive team in RoboCup 2003, the
                  team made several important advances. By the July
                  2004 competition place in Lisbon, Portugal, it was
                  one of the top few teams.  In this report, we
                  describe both our development process and the
                  technical details of its end result.  In conjunction
                  with our previous technical
                  report this paper
                  provides full documentation of the algorithms behind
                  our approach with the goal of making them fully
                  replicable.
        },
        note="At \url{http://www.cs.utexas.edu/ftp/pub/AI-Lab/index/html/Abstracts.2004.html#04-313}",
        bib2html_pubtype = {Unrefereed},
        bib2html_rescat = {Robot Soccer, Robotics}
}

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